Admin
The admin portion of the menu is the central place to control most of SoMoE-19’s functions and settings. It is divided into the following sub-menus:
Note
The structure of the menu you can see ingame might vary depending on your permissions. See SoMoE-19 Menu for a rundown on the menu-trees structure and the required permissions.
Match sub-menu
This menu is used to control the matches. Next to options to Start and Stop them you can also Pause and Unpause them using this menu. While these options are also available as commands to be used as a shortcut (see Commands Information), the menu also features a sub-menu to control the Match Settings from within the game.
Another notable entry in this menu is the Matchlog Viewer.
The structure of the menu looks like this:
Match menu
Start / Stop
Pause / Unpause
Match Settings
Match Log (if enabled)
Info (Period length | break length)
Info (T name | CT name)
Info (Golden Goal | Matchlog)
Tip
The last 3 lines of the menu will give you a quick overview over certain match-related settings.
Match Settings
The match settings sub-menu can be used to control the following settings:
Period length - Set the length of the half (So obviously 2*<period length> = match length).
Break length - Set the length of the halftime break.
Golden goal - Set if the match will continue after full time if its a draw.
Matchlog Settings - Control aspects of the matchlogging. (see Matchlog Settings; relevant for Matchlog Viewer).
Forfeit Vote Settings - Control aspects of forfeit voting (see Forfeit Settings)
Team Name Settings - Control the teams names (see Team Name Settings).
Match Info Settings - Control the Match Info that is being displayed at the start of a match (see Match Info Settings).
Matchlog Settings
The Matchlog Settings can be used to toggle on or off matchlogging. It also features an optional time-based mode that will automatically enable this feature at set days, during a set period of time.
The last line in this menu also tells you whether your set period of time is valid or might cause problems.
Forfeit Settings
As the name suggests, this menu can be used to control various aspects of the optional forfeit vote system.
Forfeit Vote - Enable / Disable the feature.
Vote Condition - Set how many goals one team has to be in front before a forfeit vote (if enabled) is possible.
Availability - Allow everyone to start a vote or limit it to admins.
Auto-Spec - If enabled will put every player to spectator after a successful vote.
Cap-only Mode - If enabled will limit forfeit votes to cap matches only. (Forfeit Vote has to be set to ON!).
Team Name Settings
This menu allows you to set the teams names. The options marked with [Perm] will permanently change the names, options marked with [Match] will revert back to the permanent / default value after the next match ends.
Example
If you set the [Perm] name of the terrorists team to Terror and change the [Match] name of the terrorists team to FC before starting a match, the T team will be called FC. If you instantly restart the match with the !matchrr command the name will be reverted and the T team will be called Terror in the restarted match.
Note
I might add the team names to the soccer_mod_mapdefaults.cfg file at a later point so they will reverted to the default value on reloading the map only but currently this is not implemented.
Match Info Settings
This menu allows you to control the information displayed whenever a match starts. The full message (if every option in this menu is enabled) looks like this:
Matchinfo Example 1
Only enabling the first 3 options would look like this:
Matchinfo Example 1
[MatchInfo] Halftime length: 15:00 Minutes | Break length: 5 seconds | Golden Goal: On |
As soon as you select 4 optinos at the same time the message will be split. Please note that the option Forfeit vote settings info does consist of 2 information strings (Condition & Auto-Spec) but still counts as only 1 option.
Matchlog Viewer
The Matchlog Viewer can be used to track the events of the currently running or last match. It keeps track of every goal together with its timestamp and the involved players (scorer & assister).
A submenu can also be used to track the given cards and their timestamp.
Cap sub-menu
This menu is used to control cap fights. It provides a fast option to prepare the upcoming cap fight by putting everyone on the server to spec as well as an option to randomly assign players to each team. (If you use the option twice, 1 player will be assigned to the T team, the other one will be put into the CT team)
The last notable option can be used to start the fight.
Starting the fight will freeze every player and start a countdown to prepare them for the fight. During a cap fight godmode will be deactivated and the HP of every participitating player will be set to 101. Sprint will be disabled during the fight.
The structure of the menu looks like this:
Cap menu
Put all players to spectator
Add random player
Start cap fight
Referee sub-menu
This menu is used to keep players in check breaking the rules. The effects are similar to those of the real-life sport. Giving a yellow card serves as a warning and should persuade the target to behave. A second yellow card will result in a yellow-red card and the same effects as a directly given red card. The targeted player will be instantly moved to spectator. This will repeat whenever he tries to join either team as long as the red or yellow-red card is in place.
It is possible to remove given cards, either individually (red or yellow) or by removing every currently given card at once.
It is alos possible to control the score of the current match by adding or removing goals for either team. This is useful if a team scored while one of the opponents was AFK or the running match was stopped and should be continued with its original score.
The structure of the menu looks like this:
Referee menu
Yellow Card
Red Card
Remove Yellow Card
Remove Red Card
Remove All Cards
Score
Training sub-menu
This menu provides tools to train your skills. You can create a global or personal ball cannon, can spawn or despawn an additional ball, as well as other props and can also disable or enable the goals. The ball cannons can be customized regarding their fire rate, randomness or power. You can also freely change their position and aim. The training props can be positioned freely aswell.
The structure of the menu looks like this:
Training menu
Cannon
Personal Cannon
Enable / Disable Goals
Spawn / Remove Ball
Spawn Prop Menu (only visible if at least 1 of the files exist)
Advanced Training
Both Cannon menus provide submenus to customize their settings.
Advanced Training sub-menu
WIP This menu provides additional tools to train your skills. Currently it allows spawning up to 30 cones and the use of 1 of 2 target training modes. It can also be used to enable a training mode which will lock the CT team to prevent players joining it and causing the round to restart.
The structure of the menu looks like this:
Advanced Training menu
Training Mode Toggle
Goaltarget Submenu (Spawn / Remove and QoL functions related to it)
Cone Manager
Spec Player sub-menu
This menu provides a list of all players in either CT or T. Selecting a name from this list will put the targeted player to spectator. This is intended to be used if a player is AFK and has to removed from the field to make place for his substitution.
Change Map sub-menu
This menu provides a list of all allowed maps found on the server. It can be used to change the currently running map.
Settings sub-menu
This menu provides various settings that can be adjusted ingame. Please refer to Admin - Settings for a detailed rundown.